Training Description
This course, taught by Russell Dodgson, is a fully production based course. It is designed to tie in directly with its companion course, MYA214: Production-based Lighting and Rendering being taught by Robert Harrington. The course will be dealing with a full vfx sequence shot bespoke for the course. The lessons will attack a variety of compositing tasks and will pay attention to how we view a sequence as a whole as well as concentrating on the minutia of each individual shot.
Sequence one
Firing bullets
- Adding missing muzzle flashes
- Soft edge roto (extending edge rgb)
- Removing elements like cables, light stands, reflection of the crew, emergency escape light and closing the door
- Bullet hits sequence (timing and layout over multiple shots, continuity)
- Comping in the bullet hits into the glass
- Removing eye blinking of the hero character
Sequence two
The machine
- Creating a clean plate from set photo's
- Screen extraction
- De-spill foreground
- Tracking & matchmoving
- Rig removal
- Multipass Composites