About

Gregoire Verweijen

I’m a people person and a team player at heart. I love to work together to create something greater than the sum of its parts. Solving complex creative and technical problems and sharing knowledge is crucial in my philosophy. I find joy in learning new things from others and teaching others, explaining concepts or helping to solve problems. I’ve often caught myself looking at the greater picture (processes/workflows) and thinking of ways to improve it or make it more efficient or user-friendly. I’m always keeping an eye on future developments. As a creative with a technical background I love to bridge the gap between technology and creativity. Someday I will be a VFX Supervisor.

I’m a big fan of arthouse/indie films and you will occasionally see me work on such projects in my free time.

Work experience

Captcha! – Amsterdam, Netherlands
Compositor, 07/2013 – present
Compositing and VFX

Condor Digital – Amsterdam, Netherlands
Compositor, 04/2012 – 07/2013
Compositing and VFX

WRKS – Amsterdam, Netherlands
Compositor, 03/2010 – 04/2012
Motion graphics, Compositing and VFX work, Data-conforming/assembly

Cineco – Amsterdam, Netherlands
Digital artist, 06/2009 – 03/2010
Title desgin, retouching

Valkieser Capital Images – Amsterdam, Netherlands
Junior Compositor / Media expert, 12/2007 – 06/2009
Asssisting senior compositors with rotoscoping and screen inserts etc.

SCENECS International Film Festival – Amersfoort, Netherlands
Head of film programming, 01/2005 – 03/2011
Coreteam member, in charge of film programming, international relations, PR, screenings on locations

 

Educational experience

FXPHD – Online professional VFX, Post, & production training

  • VRL201: VR Production & Post: Live Action – 07/2016
  • NUK240: The Art and Science of Green Screen Keying, Part 2 – 01/2017
  • NUK235: The Art and Science of Green Screen Keying, Part 1 – 06/2016
  • NUK310: The Dark Art of Digital Beauty Work – 06/2015
  • NUK229: Hit the Ground Running with NUKE Studio – 06/2015
  • NUK306: Production Nuke Finishing – 06/2013
  • NUK303: Nuke Stereoscopic Master Class – 06/2011
  • NUK305: Project Masterclass: The Machine – 06/2011
  • NUK213: Nuke Stereoscopic Workshop – 01/2011
  • NUK304: Advanced Nuke III – 01/2011
  • NUK212: Nuke 2D to 3D Stereo Conversion – 04/2010
  • NUK302: Advanced Nuke II – 01/2010
  • NUK211: 3D Relighting Techniques in Nuke – 01/2010
  • NUK203: Nuke and Stereoscopic – 10/2009
  • NUK202: Intermediate Nuke II – 06/2009
  • NUK102: Introduction to Nuke – 06/2009
  • SMK208: Intermediate Smoke 2013 – 06/2012
  • SMK205: Intermediate Smoke/Flame IV – 01/2011
  • FLM205: Flame on Red Dwarf – 01/2010
  • FLM102: Introduction to Flame – 01/2010
  • DCT302: Advanced Color Theory and ACES Workflow  – 08/2016
  • DCT301: Camera Tech and Colour Science – 01/2012
  • STR101: Introduction to Stereoscopic – 10/2009
  • RED210: Comprehensive Guide to RED Shooting & Post – 04/2010
  • RED102: Comprehensive Guide to RED Post Workflow – 06/2009
  • MDO101: Introduction to modo, Part 1 – 06/2015
  • MDO102: Introduction to modo, Part 2 – 06/2015
  • MYA102: An Introduction to Maya 2011 – 06/2011
  • MYA213: Maya Rendering and Lighting – 01/2011

 

Media Technologie (HBO) – Amersfoort, Netherlands
Bachelor of Engineering, 08/2007
Minor in ‘Broadcast and Crossmedia’ and ‘Physical User Interface’